Conveniently placed rocks, dumpsters, buses, lamp posts, and more all make for one big playground to free run around. One thing becomes clear after you've spent a few hours with Dying Light: the fictional Middle Eastern city of Harran is built with the game's parkour system in mind - the two simply go hand-in-hand together. I recently booted up it on the Steam Deck - sidenote, it runs really well on this little bad boy - and I was overwhelmed with how modern everything still feels. Then along came Mirror's Edge just a few years later, but even though the game's movement system itself was perfectly fine, it lacked plenty of other components needed to make it a game that I wanted to play more of.īut the parkour of Dying Light just hits different. There was Assassin's Creed of course, but the movement and style of parkour that you could do back then waslimited and often frustrating.
Dying Light wasn't the first parkour game, but it is the best one.